Thursday, February 21, 2013

Blizzcon returns November 8 and 9, 2013





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2012: The Year Without a Blizzcon. It was also the year I was finally ready to attend, which made the absence of Blizzard’s annual blow-out all the more poignant. But at last, we've been told that the life-sized-Thrall-statue-shaped hole in our hearts will be filled once again on November 8 and 9 in Anaheim.

What we might see, we’re not entirely sure yet. Chances are good we’ll be getting a look at the first Diablo 3 expansion, leaked on the same project slate that revealed the top-secret upcoming MMO we know only as Titan. Whether or not we might find out more about the latter is anyone’s guess, but it’s our biggest hope. It’s also possible we might hear about a new WoW expansion, considering the team has expressed their wishes to reduce the time between such expansions for Blizzard’s juggernaut.

The official release lists the following (mostly to be expected) items:

Hands-on play time with the latest versions of Blizzard Entertainment games
Global finals for Blizzard Sports, featuring top pro gamers from around the world
In-depth discussion panels with Blizzard game developers and artists
Competitive and casual tournaments for players to showcase their talents
Community contests with great prizes
Commemorative merchandise based on Blizzard Entertainment’s game universes
More activities and attractions to be announced
What are you most hoping to see at BlizzCon this year?
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Sunday, February 3, 2013

Blizzard boss tells Diablo III community to direct blame at him




Blizzard chief creative officer Rob Pardo has taken to Diablo III's forums to publicly defended former game director Jay Wilson, who announced his departure from the Diablo III development team last week.


Wilson took to the forums to say goodbye after working on Diablo III for seven years, as he's now moving on to an unannounced project at Blizzard. The farewell discussions were quickly overtaken by many players who felt Blizzard has not done enough with their latest dungeon crawler, which was finally released in 2012 after years of development.

"This thread saddens me greatly," wrote Pardo after 106 pages of people airing their grievances. "I know that the Battle.net forums have earned a reputation for rough justice, but I do not believe justice is being served by how people are speaking about Jay’s departure from Diablo III."

While Pardo is "very proud" of Diablo III, which scored a very respectable 8.5 from GameSpot last year, he quickly concedes that the team at Blizzard have plenty more to do with the game. "I have enjoyed the game and played for many, many nights with friends and family. I'm not, however, going to use that as an excuse. The Diablo community deserves an even better game from Blizzard and we are committed to improving it." sell diablo III gold

"We have a talented team in place and have no intention of stopping work on Diablo III until it is the best game in the franchise."

Pardo also defended Wilson and said he has a great career ahead of him at Blizzard, "I hired Jay to head up the Diablo project and had the pleasure of getting to work with him, both in building the team and designing the game. He has great design instincts and has added so much to the franchise."

"I've worked with many, many designers at Blizzard and Jay is one of the best. He has a great career at Blizzard ahead of him and I guarantee that you will enjoy Jay’s game designs in future Blizzard games."

In summary, Pardo said that "blame" for Diablo III should be aimed directly at him instead of other people at Blizzard. "If you love Diablo as much as we do, then please continue to let us know how you feel we can improve the game. If you still feel the need to dish out blame, then I would prefer you direct it at me."

"I was the executive producer on the project; I hired Jay and I gave him advice and direction throughout the development process. I was ultimately responsible for the game we released and take full responsibility for the quality of the result." sell cheap diablo 3 gold

The latest developments for Diablo III, which was one of Google's top searches in 2012, have shown difficulties in the long-awaited PVP mode of the game.

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Thursday, January 24, 2013

Gunslinger' Player-Created Design Chosen: the Mookie Gun


 

In October, Aion asked players to send in their ideas for unique pistols or cannons for the new Gunslinger class--coming in Aion 4.0. Now the player-created design is unveiled: the Mookie Gun, by Liiga Smilshkalne, aka Rakesh from the Israphel server. Below is Liiga's concept art and a video of the Mookie Gun in action.

Here is the interview with Liiga more about her design, her character in Aion, and her other works.

Aion: How long have you been playing Aion? What class and level is your main character?
Liiga: I've been playing Aion on and off for a long time now, though most actively since about 2.5. My main character is Rakesh on server Israphel, a lvl 60 cleric, which is by far my favorite class in the game.

What was your inspiration for the Mookie Gun?
If memory serves me right, the idea for the Mookie Gun sprouted from late night chattering with a friend and legionmate Aedus over the Leave your Legacy announcement that somehow somewhere lead to the idea of a Mookie gun which absolutely stuck. The rest of it came naturally in the wee hours of the morning with the aid of a large cup of coffee.

Why Mookies?
Mookies are by far my favourite type of critter in the game. They're bouncy, have beady little eyes and never open their mouths if they have any, which just means they all hide some terrible terrible secrets inside. Possibly guns. Cheap Aion Kina

How excited were you to find out your design was chosen?
Extremely so! Best e-mail to wake up to in a long time. I've got Mookies on the brain just waiting anxiously to see how the gun will look in action!

We noticed you have a DeviantArt page. Would you like to tell us anything about it? Have you done any other Aion-inspired works?
I'm a freelancing digital painter with most of my currently publishable works on display at http://liiga.deviantart.com. Although most of my paintings fall within the genre of fantasy, I've also done illustrations of the more sci-fi as well as the surreal persuasion, most recently for the Android:Netrunner TCG series by FFG.

Since I usually stay busy with work I've yet to do proper Aion fan art aside from a quick sketch of a legion member's character - and I suppose now also the Mookie gun - but I've done a number of illustrations inspired by another NCSoft game, Lineage 2. Hopefully I'll get a chance to do proper fan art of Aion in the nearest future - the game is just too pretty not to. Buy Aion Gold

Thanks for answering our questions, Liiga, and congratulations on leaving your legacy in Aion! We hope everyone will look forward to the Mookie Gun!

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Tuesday, January 15, 2013

Diablo 3 Team Deathmatch shelved, PvP dueling to debut in patch 1.07



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      If you've been anxiously awaiting Team Death match mode in Diablo III, you should probably stop. In a blog update posted today by lead designer Jay Wilson, he confirms that the mode (which has been playable at past Blizz Cons, even before Diablo III’s release) is currently “not up to the quality that Blizzard gamers expect or that we feel you deserve” and that “we will be shelving it for now and exploring other options.”

    The good news is that simple PvP dueling is scheduled for inclusion in the 1.07 patch, which Wilson vaguely claims will “hit sometime after the new year.” In other words, at least eight months after Diablo III’s launch.

    In regards to Team Death match, Wilson bluntly says that the mode, in its current form, lacks depth. He explains that testers found that “simply fighting each other with no other objectives or choices to make gets old relatively quickly” and that most “didn't feel like it was something they’d want to do beyond a few hours.” He goes on to say that, though Team Death match could still see be released “in some form,” the team has gone back to the drawing board to look “at new modes that play up to the strengths of the character classes, focus on objectives beyond just defeating other players, and possibly even integrate PvE elements and rewards.” Wilson also assures that whatever mode ultimately replaces Team Death match will be released as a free update.  buy diablo gold cheap

    If you played Team Death match at a past BlizzCon, do you agree with Blizzard’s decision? And what kind of meatier mode would you like to see replace it?

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Monday, January 7, 2013

The Blizzard president officially confirmed BlizzCon 2013.



    Blizzard president Mike Morhaime in the first day of the New Year brings a surprise, confirmed through his personal Twitter Blizzard BlizzCon will be held in 2013.


    BlizzCon is Blizzard's important activities, each of the meetings will be announced the heavyweight message, such as the announcement of the new games. In the 2011 General Assembly, Blizzard released a black soul stone Videos Diablo 3 Collector's Edition. In previous sessions, the various roles of Diablo 3 is announced by Carnival, for example, announced in 2008 magician, published in 2009, monks and released in 2010, the final role of hunting magic man.

    2012 Blizzcon closure of the year, instead of the global war net Championship held in Shanghai, China. Today, the confirmation of the 2013 BlizzCon, let us have more expectations this year!

    Mike Morhaime: Happy New Year everyone! Hope to see everyone on the BlizzCon2013!

    When the news is released, players asked about specific organized by date, but Mike did not give a clear reply:
Mike Morhaime: I am sorry, we have not yet announced organized by date.

    In accordance with the time to look over the years held general carnival will be held from August to October. Heavyweight news for everyone concerned about the conference at the same time, we might work together to make a prediction.

    Diablo 3PVP system certainly in the last line before the carnival, we are most likely to see should be Diablo 3 expansion pack! Do not forget to earnings before in several important speech, Blizzard president are clear mentioned the existence of this piece of information and the expected release time. Compared to Diablo 2, this time released will not come as a surprise. If all goes as expected as smoothly, then, perhaps we should be able to see the piece of information named new career or scene introduces some completely new game system, and so on. In short, the 2013 BlizzCon worth the wait!


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Saturday, December 29, 2012

Blizzard confirmed that Diablo 3 gold team the PVP modes hacked alternatives being produced



   "Diablo 3 gold" team deathmatch mode, Blizzard has released some video and pictures, and to ensure that the game on sale a few months after the launch of this mode. But today, the majority of Diablo fans have to face a painful news, Blizzard has confirmed that "Diablo 3 gold" team deathmatch mode chopped.
Jay Wilson at war online wrote:
The core problem is that we feel that the team deathmatch mode is not suitable for "Diablo 3 gold. It does not reach to be able to meet the required height of the Blizzard players and other objects of our game, and it also runs counter. The question now is how to compensate for this?
   "First of all, the most important of our motivation to bring duel mechanism, because everyone has been requested that we join the game duel content, so we will soon add this functionality to the game which dueling currently listed in 1.0.7 patch update program, the patch will be available shortly after the New Year. (we will soon provide updated details.) Diablo 3 gold
    "But, as I mentioned before, we need to team deathmatch mode looking for an alternative to a more suitable" Diablo 3 gold "mode and we will abide by its commitments, making it a completely free additional content. Teams deathmatch development so that we have accumulated some basic experience, perhaps in the future we will be joined this mode but now, we need to develop a new model to be reflected in the strength of the home occupation, which is not limited to defeat the other players, perhaps we but also a collection of the PVE elements reward. "(1)



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Monday, November 5, 2012

Diablo 3 monster rebound harm modification will be improved


1.0.4, the majority of players do not think that the rebound damage will be a own Farm affixes. But to 1.0.5 due to the introduction of the monster strength, a lot of players when they experience rebound injury monster fraying. As the fighting continued for longer, the players are higher rebound damage. If recovery means, equipment and programs are not timely adjust, it will be difficult to cope with.

Community Manager Lylirra said they also believe some areas for improvement in the current anti-injury, they will continue to consider how to change this affixes.

About Monster rebound injury modified

700 anti-attack, 5.1% vampire and 450 strike back.

But do not worry Edge light Armor is not necessary.

We know that this version the rebound damage property challenge is a little high for some players, so we in the 1.0.5 release have been closely watching the rebound harm the properties of feedback. Overall, the property damage has not changed, but rather because the monster strength of the system, due to the monster increase in the value of life caused.

Due to the the monster high monster strength, a higher value of life, the battle of time is not only longer, the players also need higher output in order to kill the target. Of course, this means that the probability of you being attacked anti-injury more. Therefore, in view of the patch before, players can ease kill anti injuries strange there are a lot of the value of life, is now fighting a long time, players will not be so comfortable - at least, difficult to adjust the equipment or programs.

So, we agree to make some changes. For example, such as the pet cause of injury no longer be returned to the players. We also try to changes the mechanism of anti-damage, the monster can only be activated periodically and sustained burst (not always activated), but everything is not yet a final decision.