Monday, November 5, 2012
Diablo 3 monster rebound harm modification will be improved
1.0.4, the majority of players do not think that the rebound damage will be a own Farm affixes. But to 1.0.5 due to the introduction of the monster strength, a lot of players when they experience rebound injury monster fraying. As the fighting continued for longer, the players are higher rebound damage. If recovery means, equipment and programs are not timely adjust, it will be difficult to cope with.
Community Manager Lylirra said they also believe some areas for improvement in the current anti-injury, they will continue to consider how to change this affixes.
About Monster rebound injury modified
700 anti-attack, 5.1% vampire and 450 strike back.
But do not worry Edge light Armor is not necessary.
We know that this version the rebound damage property challenge is a little high for some players, so we in the 1.0.5 release have been closely watching the rebound harm the properties of feedback. Overall, the property damage has not changed, but rather because the monster strength of the system, due to the monster increase in the value of life caused.
Due to the the monster high monster strength, a higher value of life, the battle of time is not only longer, the players also need higher output in order to kill the target. Of course, this means that the probability of you being attacked anti-injury more. Therefore, in view of the patch before, players can ease kill anti injuries strange there are a lot of the value of life, is now fighting a long time, players will not be so comfortable - at least, difficult to adjust the equipment or programs.
So, we agree to make some changes. For example, such as the pet cause of injury no longer be returned to the players. We also try to changes the mechanism of anti-damage, the monster can only be activated periodically and sustained burst (not always activated), but everything is not yet a final decision.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment